God of War

jose_gow.jpg

During the past couple of years i had the pleasure to work as a Character Art Director with a really talented team from Sony Santa Monica on the next big God of War game.
Being involved on every aspect of the game it’s been an amazing challenge and learning experience.

This little “teaser” of the product is a result of a great team collaboration, special thanks to Dela Longfish for working closely together since the beginning of this project and for pushing the limits of what we could do with the amount of resources we had.
The feedback from the public has been amazing so far and there is a LOT more to come soon! I cant wait to see people’s reaction once they see what we have cooking behind the studio walls.

Cheers to the entire ssm team! Back to work!

Screenshots

 

E3 2016 Gameplay Trailer


Kratos Design – Rafael Grassetti, Dela Longfish, Jose Cabrera, Vance Kovacs
Kratos Model – Rafael Grassetti
Son Design – Dela Longfish, Rafael Grassetti
Son Model – Rafael Grassetti, Chris Gillet
Troll Design – Dela Longfish, Vance Kovacs, Rafael Grassetti
Troll Model – Rafael Grassetti, Eric Valdez
Poster Image – Jose Cabrera

 

logobg.jpg
logobg2

19 thoughts on “God of War

  1. Pingback: Definition of Pre-production and 3D Modelling in a 3D Production pipeline – Site Title

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: